Director sample focusing on transitions and introducing the use of sound. TRANSITIONS. Transitions are generally used to control the flow from one screen (frame) to another, but they can also be used to transition the entrance or exit of individual sprites. Four things can be controlled regarding transitions: transition type, duration, smoothness, and area affected. These are access directly by double clicking the transition effects channel in the frame desiring the transition or by using Lingo
PROBLEM. Transitions and go to the frame cause undesired results on the stage. SOLUTION use the 3 FRAME MOVIE, which is a score layout technique.
SOUND SOUNDLEVEL VOLUME TURNING ON THE SOUND AT BEGINNING OF MOVIE \AUDIO MUTE code AUDIO VOLUME UP code CONSOLIDATE CODE TO ONE BUTTON TICKS SOUND FADEIN/FADEOUT Sound fades in in audio channel 1 for 60 tics
(1 second) Sound fades in in audio channel 1 for 60 tics
(1 second) Sound fades out in audio channel 1 for 60 tics
(1 second) What handler (frame script – on exitFrame or sprite script – on mouseup) is used depends on WHEN you want this to happen…enter video section, conclusion of credits…etc Video Button On a separate note. The gliding verticle bar stretching back and forth across most of stage was created using a rectangular Director vector shape animated, middle shapes ink mode set to reverse and top and bottom bar set to darken. This was then dragged to the cast to create a filmloop, which was then laid in the score. © 2003 KATHRYN KELLEY (INTERFACE AND DESIGN ORIGINAL WORKS OF KATHRYN KELLEY). |